Description:
This project started as an ambitious gravity-based shooter using Unreal Engine 4, but the development stopped due to a lack of resources. Nevertheless, it is still a good showcase of the networking work I have done in this project. It also helped me brush up on my UE4 knowledge. Most importantly, I learned how to use C++ and blueprints together and strike a balance between efficiency and ease of use.
Things I worked on:
Videos: